Introduction
As an avid puzzle game enthusiast, the only element that could make a horror game more appealing to me, would be to add a variety of interesting puzzles to it. This is why I approached “The Exit 8” with eager anticipation, ready to immerse myself in its mind-bending challenges and rewarding solutions. However, what I found was an experience that left me more exasperated than entertained.
The description on Steam is as follows:
“You are trapped in an endless underground passageway. Observe your surroundings carefully to reach “The Exit 8”. Don’t overlook any anomalies. If you find anomalies, turn back immediately. If you don’t find anomalies, do not turn back. To go out from Exit 8. The Exit 8 is a short walking simulator inspired by Japanese underground passageways, liminal spaces and back rooms.”
The game was straightforward enough to jump into, so without further ado, lets start with the positives.
Horror Elements
The game’s concept is intriguing, promising a series of “anomalies” one must identify quickly and accurately in order to advance through a series of levels to eventually escape through the eighth, and final, “level”. These levels are essentially one long, hallway within a subway tunnel that is perpetually on repeat. Regardless, if you succeed or fail within each level, you must still walk down that same white-tiled hallway again and again.
Perhaps even more unsettling is the single other character within the game. Normally having other characters within a horror game is comforting as it reduces the feeling of being alone. The exact opposite effect is produced here however as the character’s repetitive movements and apparent lack of realization as to their own “time loop”, make their presence extremely disconcerting to say the least.
This game was indeed reminiscent of the enigmatic and thought-provoking narratives often found in “The Twilight Zone”. Just as the iconic television series plunged viewers into surreal and unsettling scenarios, “The Exit 8” immerses players in a world (albeit tiny) where the boundaries between reality and the unknown blur into a captivating tapestry of mystery and intrigue.
Much like “The Twilight Zone”, “The Exit 8” explores themes of existential dread, isolation, and the uncanny with a deft touch that leaves players questioning their own perceptions of reality. All this is done through these micro-time loops, and done quite well I may add. Although this feeling is inherently terrifying, the execution falls short in several key areas, mostly due to gameplay mechanics and lack of development.
Gameplay Elements
The gameplay loop in the game is characterized by a series of challenges (anomalies) that, while initially engaging, gradually become predictable and monotonous. Some of these were blatantly obvious, while others so subtle they managed to fool me multiple times.
I like a challenge. What I don’t like is frustration. The difficulty curve is all over the place. Some levels are so easy they feel like busywork, while others are so convoluted and obtuse that they border on unfair. This inconsistency makes it difficult to gauge your progress and leaves you feeling frustrated rather than challenged.
Another issue is the lack of variety in level types. While the game starts off promisingly with a diverse range of challenges, it quickly falls into a repetitive cycle of similar puzzles with slightly different skins. This lack of innovation makes the experience feel stale and monotonous, further contributing to the frustration. “The Exit 8” unfortunately suffers from a notable lack of replayability, a flaw that diminishes its potential as a long-term gaming experience. Once players have navigated through the mysteries of Exit 8 and unraveled all its 30 anomalies, there’s little incentive to return to the game’s haunted corridors.
The primary reason for this lack of replayability lies in the game’s linear structure. Unlike other horror games that offer endless possibilities for exploration and experimentation, “The Exit 8” follows a predetermined path with limited branching points. Once you’ve completed the game and uncovered its secrets, there are few surprises left to discover on subsequent playthroughs.
Additionally, the game’s puzzles and challenges, while engaging initially, lose their appeal upon repeated exposure. Since the solutions remain constant, there’s little room for variation or improvisation, leading to a sense of predictability that dampens the excitement of replaying the game. The game lacks meaningful incentives or rewards for multiple playthroughs and without this unlockable content, alternate endings, or any storytelling elements, there’s little motivation for players to revisit the game once they’ve experienced it to its fullest.
Conclusion
Overall, while “The Exit 8” has the potential to be a compelling full horror/puzzle game, its frustrating design choices and lack of polish ultimately undermine the experience. With all this considered (not to mention the extremely low price), I don’t regret playing it. While it may not offer much in terms of replay value, its initial playthrough can still be a captivating and memorable experience for fans of atmospheric horror. However, for those seeking longevity and narrative, “The Exit 8” may leave them wanting more. I love the idea of this game and really do hope they add more gameplay and mechanics to it. At only $3.99 on Steam, I would definitely recommend supporting a small game developer, both due to the enjoyment factor that four bucks will bring and with the hopes it will push them towards creating more content.
Final Scare Me Please score: Face on the ceiling foiled me every time, out of 100





