Madison Review

MADiSON: A Brilliantly Terrifying Descent into Photographic Madness

If there’s one indie horror title that left an imprint on my brain—like a photo developing in darkroom dread—it’s MADiSON. Developed by Bloodious Games, this first-person psychological horror game delivers a unique blend of slow-burning atmosphere and vicious jump scares. It’s a game that takes its time creeping under your skin before shocking you into a cold sweat. I’ve played it multiple times now, and even on the third playthrough, it still managed to unsettle me. That kind of lasting fear is rare—and worth talking about.

In this review, I’ll break down what makes MADiSON such a standout in the horror genre, from its chilling narrative to its unforgettable camera mechanic. Whether you’re a seasoned horror fan or someone who enjoys games that toy with your sanity, MADiSON deserves a place on your radar—and maybe even in your nightmares.


A Haunting Premise with Depth

The story opens in chaos. You wake up in a dark, blood-splattered room with your hands covered in something that definitely isn’t paint. You play as Luca, a teenage boy whose 16th birthday party takes a hellish turn after receiving an old instant camera as a gift. That camera has a history—one soaked in blood, occult rituals, and a cursed photographer named Madison Hale who used it to commit gruesome murders. It doesn’t take long to realize that her malevolent spirit may have latched onto you.

At its core, MADiSON is a psychological horror story about generational trauma, possession, and guilt. The game gradually reveals the dark history of your family—your grandfather’s ties to the occult, your father’s madness, and Madison Hale’s own satanic legacy. These elements unfold slowly, giving you time to absorb the tension and making every room you enter feel like a page in a grim history book.

What makes the story so effective is its subtlety. MADiSON never rushes to explain everything. You piece together the lore through audio tapes, photographs, newspaper clippings, and your increasingly unreliable memories. The backstory is as much about Luca’s psychological unraveling as it is about ghosts and demons. That ambiguity—what’s real and what’s not—is where MADiSON really excels.


Atmosphere Meets Adrenaline: A Perfect Horror Blend

What kept me coming back to MADiSON wasn’t just the scares, but the way it balances different types of horror. There’s a slow, creeping dread that builds with every flickering light, every photograph that develops into something horrifying, and every whisper that dances through the corridors. Then, just when you start to get comfortable, it throws a jump scare so violent and well-timed that you’re knocked out of your seat.

Too often, games lean too far in one direction—either relying solely on atmosphere or abusing jump scares until they become predictable. MADiSON walks the tightrope perfectly. It knows how to toy with your expectations. Sometimes you expect a jump scare and nothing happens. Other times, it hits you when you’re doing something mundane, like developing film or examining a seemingly innocuous object. This unpredictability keeps you on edge the entire time.

The audio design plays a massive role here. Every creak of the floorboards, every whisper behind your back, every distorted tape recording makes the house feel alive—and not in a good way. The tension is sustained so well that even quiet moments feel dangerous.


The Camera: More Than a Gimmick

Let’s talk about that camera, because it’s the heart of MADiSON—both narratively and mechanically. In a lesser game, the instant camera could have been a simple flashlight replacement or a tool for cheap jump scares. But here, it’s so much more. You use the camera to solve puzzles, unveil hidden passageways, trigger hauntings, and uncover the supernatural. Each photo develops in real time, which adds to the anticipation. You never quite know what you’re going to see once the image finishes processing.

Sometimes, a photo reveals a clue you need to solve a puzzle. Other times, it reveals a figure standing behind you that wasn’t there before. One of the most brilliant mechanics involves using the flash to expose elements hidden in darkness or alternate realities—essentially peeling back the layers of the house’s twisted reality. It’s a simple but deeply effective mechanic, and it makes every use of the camera an anxiety-riddled experience.

It’s also worth noting that the camera ties into the lore in a meaningful way. Madison Hale used it in her own dark rituals, and as you retrace her steps, you begin to understand that you’re continuing her work—willingly or not. It blurs the line between protagonist and pawn, creating a uniquely chilling sense of complicit horror.


Replayability: Still Terrifying the Third Time Around

One of the biggest surprises for me was how well MADiSON held up on repeat playthroughs. By the third time through, I thought I’d be desensitized. I knew where the scares were. I knew which corridors were death traps and which closets were safe havens. But none of that mattered.

Why? Because MADiSON plays with your memory. The environment shifts just enough between playthroughs that you never feel fully in control. The house rearranges itself. Events trigger differently. Sometimes you’ll hear sounds that weren’t there before. And sometimes, even though you think you know what’s coming… something else happens.

Plus, the dread doesn’t come just from the unknown. It also comes from anticipation. Knowing that something terrifying is going to happen can sometimes be worse than not knowing—and MADiSON leans into that psychological angle hard.

I also found myself noticing new details with each playthrough. More layers to the story, hidden symbols in the photos, and subtleties in the voice acting that deepened the emotional weight of Luca’s descent into madness. That kind of depth is rare in horror games and gives MADiSON an edge when it comes to replay value.


Flaws? Few and Forgivable

As much as I love MADiSON, it’s not without its quirks. Some of the puzzles can be a little too obtuse, especially if you miss a small clue or don’t backtrack at the right time. There were moments where I had to resort to trial and error or even check a walkthrough just to move forward.

And while the story is rich and dark, it occasionally gets a bit lost in its own complexity. The game seems to assume you’re always paying close attention—which, to be fair, you probably are because you’re terrified—but even then, some narrative threads can feel disconnected or underdeveloped by the end.

Still, these flaws are minor compared to what the game does right. They never broke immersion. If anything, the occasional confusion added to the dreamlike, nightmarish quality of the experience.


Final Thoughts: A Modern Horror Classic

MADiSON is one of the best indie horror games I’ve ever played. It’s not just a collection of scares—it’s a cohesive, emotionally disturbing, mechanically inventive experience. The mix of atmospheric horror and shocking jump scares is expertly handled, and the game respects your intelligence while also doing everything it can to destroy your nerves.

I wish there were a sequel. The story, while concluded in one sense, feels ripe for expansion. I’d love to see more of Madison Hale’s origins or explore a different cursed artifact in the same universe. The mechanics, the lore, and the tone all have room to grow—and I’d gladly step back into that haunted house if Bloodious Games gives us the chance.

Is it the scariest game I’ve ever played? Maybe not the scariest, but it’s in my top ten for sure—and that’s not a list I update lightly. The fact that I still felt unsettled on a third playthrough says everything you need to know.

So if you’re a horror fan who enjoys psychological torment, immersive storytelling, and game mechanics that feel like an extension of the terror itself, MADiSON is a must-play.

Just… maybe don’t play it alone in the dark.

Lethal Company Review

Introduction

“Lethal Company” is a 1st-person survival horror game developed and published by a single person:  Zeekerss.  Still in early-access, the $10 game has blown-up with the help of Youtuber’s showcasing the fun mechanics of the game, in addition to the consistent development and love shown to it by the developer.  Recently, this growing popularity was further assisted by the game’s collaboration with Fortnite, allowing the purchase of a Lethal Company skin within its shop.  Since the game still is in “early-access”, this review might be a bit premature, but considering how much enjoyment (and screams) we’ve already gotten from playing, we decided to go ahead with this post.  

Horror Elements

Uncertainty is among the top elements of horror used within the game via the use of procedurally generated maps.  This feature significantly amplifies the fear and unpredictability of the gameplay experience and ensures that no two playthroughs are the same, keeping players on edge as they navigate through ever-changing environments filled with new threats and surprises. The randomization of map layouts means that players cannot rely on memorization or previous strategies, heightening the sense of vulnerability and tension. Each session presents fresh challenges and opportunities, requiring players to adapt quickly and think on their feet. The unpredictable nature of the maps, combined with the game’s eerie atmosphere and relentless enemies, creates a dynamic horror experience that is both terrifying and exhilarating. By incorporating procedurally generated maps, Lethal Company delivers a uniquely suspenseful adventure that keeps players constantly engaged and on the lookout for the next lurking danger.  

Since the game is co-op, I originally assumed there would be a lack of genuine fear while playing- I mean, I would be playing alongside 3 other people, so there wouldn’t be much room for jump-scares or tension build up, right?  I was terribly wrong.  The co-op horror experience is uniquely enhanced by a use of isolation mechanics and strategy, creating an atmosphere of shared yet personal dread. Depending on the player’s strategy, the game forcefully separates players at critical moments, forcing them to confront terrifying situations alone while maintaining communication with their team. This design choice heightens the fear and tension, as players must navigate dark, eerie environments without the immediate support of their companions. The isolation not only amplifies individual vulnerability but also fosters a deeper sense of camaraderie when the team is reunited. The game’s sound design plays a pivotal role, with distant screams and unsettling noises adding to the feeling of being alone and hunted. By combining cooperative gameplay with moments of solitary terror, Lethal Company delivers a gripping and immersive horror experience that keeps players on edge and tests their ability to work together under pressure.

One standout feature of the game, at least in my humble opinion, are the unique monsters/entities that populate its world. Most monsters (especially zombies) are overdone in a lot of video games, so it’s refreshing to see some new ones.  Lethal Company introduces a diverse array of creatures, each with distinctive designs, behaviors, and attack patterns that keep players constantly on edge. Though these monsters are not visually striking, they do what they are intended to do:  scare ya.  My only complaint is the lack of backstory; if Lethal Company was also imbued with rich lore, it would, beyond a doubt, enhance the game’s dark and immersive atmosphere. 

Regardless, each encounter with these creatures is a fresh and harrowing experience, requiring players to adapt their strategies and remain vigilant. The developers’ creativity shines through in the monsters’ varied appearances and the eerie, unsettling sounds they make, adding layers of dread and tension. These unique adversaries are integral to the game’s identity, providing memorable challenges that elevate the gameplay. The originality invested in these monsters make Lethal Company a must-play for fans of the horror genre, offering a truly distinctive and chilling experience that sets it apart from other games.

Yet another point that’s worth mentioning is the creator’s decision to feature a weak protagonist.  This, in itself, significantly enhances the overall sense of fear and vulnerability, making the game a truly terrifying experience. The game deliberately avoids giving players the comfort of a powerful hero. Instead, the protagonist is fragile and limited in abilities, which heightens the stakes and amplifies the tension in every encounter. This design choice forces players to rely on stealth, cunning, and resourcefulness to survive, rather than brute strength or combat skills. The constant awareness of the protagonist’s fragility transforms even mundane tasks into nerve-wracking challenges, as danger lurks around every corner. The sense of dread is further intensified by the protagonist’s realistic reactions to fear and danger, creating a deeply immersive experience. By making the player feel genuinely vulnerable, Lethal Company achieves a level of horror that is both psychological and visceral, ensuring that every moment is filled with suspense and terror.

Game Elements

Subtle use of audio plays a crucial role in creating an atmosphere of pervasive dread and tension. The game masterfully employs understated sound design to keep players on edge, with every creak, whisper, and distant footstep enhancing the sense of unease. The ambient sounds are meticulously crafted to immerse players in the game’s eerie environments, where silence can be as terrifying as any jump scare. This nuanced approach to audio, where even the slightest noise can signal impending danger, forces players to remain hyper-aware of their surroundings. The light-hearted soundtrack when first landing on the moon clashes perfectly with the drastic minimalistic sound upon entering the facility, working together to build a chilling, immersive experience that heightens the psychological horror. By leveraging subtle audio cues, Lethal Company creates a deeply unsettling atmosphere that lingers long after the game is turned off, proving that sometimes, it’s what you don’t hear that’s the most frightening.

In Lethal Company, the minimal and stylized graphics prove that horror doesn’t rely on hyper-realism to be terrifying. The game uses a distinctive visual style that strips away unnecessary details, focusing instead on creating an atmosphere thick with tension and fear. The stark, minimalist environments are cleverly designed to leave much to the imagination, allowing players’ minds to fill in the gaps with their own worst nightmares. This artistic choice enhances the sense of unease, as the simplistic visuals juxtapose with the complex, eerie soundscapes and unsettling ambient noises. Shadows, lighting, and color contrast are expertly used to evoke dread, with every corner and shadowy figure feeling like a potential threat. The minimalist approach also makes every visual cue and movement significant, ensuring that even the slightest anomaly can send chills down the spine. 

Unfortunately, I do have a few complaints to throw out here as well; my number one complaint, as I mentioned earlier, is the lack of backstory/end game.  The potential for a truly engaging experience is undermined by a noticeable lack of character and plot development. Lethal Company sets up an intriguing premise and a visually compelling world, but fails to delve deeply into its characters or storyline. The protagonists remain one-dimensional, with minimal backstory or growth throughout the game, making it difficult for players to form a strong emotional connection. While Lethal Company excels in other areas, such as gameplay mechanics and visual design, its weak character and plot development prevent it from being a truly memorable and impactful game.

While the initial experience is captivating, the game’s limited replayability becomes apparent after a few playthroughs.  The lack of varied content and new objectives makes subsequent playthroughs feel repetitive, as players encounter the same scenarios and outcomes. Additionally, the game’s linear progression and absence of significant branching paths or alternate endings reduce the incentive for exploration and experimentation. Despite its strengths in storytelling and atmosphere, Lethal Company would benefit from additional content updates or expansions to enhance its longevity. For those seeking a relatively short (not necessarily one-time) immersive experience, the game delivers admirably, but it falls short for players looking for a title they can return to time and time again.

Conclusion

Lethal Company exemplifies the creativity and innovation that indie games bring to the gaming industry. Overall, this game delivers a unique and compelling experience that stands out from mainstream titles. Its minimalist yet impactful graphics, innovative gameplay mechanics, and rich atmosphere combine to create an immersive journey that captivates from start to finish. While there may be areas for improvement, such as expanding content for greater replayability, including a leveling system, or enhancing character depth, Lethal Company excels in providing a fresh and engaging adventure. Horror game enthusiasts willing to take a look into some Indie titles, will find much to appreciate in this thoughtfully crafted little horror gem, making it a worthwhile addition to any gamer’s collection.

Final Scare Me Please Score:  We’ll do anything for the Company, out of 100

Link To Game

Lethal Company: Welcome to the Company

Have you been hired by the company yet? Are you a good employee?  Is it tough for you to hit quota?  Which monster is the scariest for you?  Do you have a moon joke?  Drop a comment below to let us know!

The Exit 8 Review

Introduction

As an avid puzzle game enthusiast, the only element that could make a horror game more appealing to me, would be to add a variety of interesting puzzles to it.  This is why I approached “The Exit 8” with eager anticipation, ready to immerse myself in its mind-bending challenges and rewarding solutions.   However, what I found was an experience that left me more exasperated than entertained.

The description on Steam is as follows:

“You are trapped in an endless underground passageway.  Observe your surroundings carefully to reach “The Exit 8”.  Don’t overlook any anomalies.  If you find anomalies, turn back immediately.  If you don’t find anomalies, do not turn back.  To go out from Exit 8.  The Exit 8 is a short walking simulator inspired by Japanese underground passageways, liminal spaces and back rooms.”

The game was straightforward enough to jump into, so without further ado, lets start with the positives.

Horror Elements    

The game’s concept is intriguing, promising a series of “anomalies” one must identify quickly and accurately in order to advance through a series of levels to eventually escape through the eighth, and final, “level”.  These levels are essentially one long, hallway within a subway tunnel that is perpetually on repeat.  Regardless, if you succeed or fail within each level, you must still walk down that same white-tiled hallway again and again.  

Perhaps even more unsettling is the single other character within the game.  Normally having other characters within a horror game is comforting as it reduces the feeling of being alone.  The exact opposite effect is produced here however as the character’s repetitive movements and apparent lack of realization as to their own “time loop”, make their presence extremely disconcerting to say the least.  

This game was indeed reminiscent of the enigmatic and thought-provoking narratives often found in “The Twilight Zone”.  Just as the iconic television series plunged viewers into surreal and unsettling scenarios, “The Exit 8” immerses players in a world (albeit tiny) where the boundaries between reality and the unknown blur into a captivating tapestry of mystery and intrigue.  

Much like “The Twilight Zone”, “The Exit 8” explores themes of existential dread, isolation, and the uncanny with a deft touch that leaves players questioning their own perceptions of reality.  All this is done through these micro-time loops, and done quite well I may add.  Although this feeling is inherently terrifying, the execution falls short in several key areas, mostly due to gameplay mechanics and lack of development.

Gameplay Elements

The gameplay loop in the game is characterized by a series of challenges (anomalies) that, while initially engaging, gradually become predictable and monotonous.  Some of these were blatantly obvious, while others so subtle they managed to fool me multiple times.  

I like a challenge.  What I don’t like is frustration.  The difficulty curve is all over the place.  Some levels are so easy they feel like busywork, while others are so convoluted and obtuse that they border on unfair.  This inconsistency makes it difficult to gauge your progress and leaves you feeling frustrated rather than challenged.    

Another issue is the lack of variety in level types.  While the game starts off promisingly with a diverse range of challenges, it quickly falls into a repetitive cycle of similar puzzles with slightly different skins.  This lack of innovation makes the experience feel stale and monotonous, further contributing to the frustration.  “The Exit 8” unfortunately suffers from a notable lack of replayability, a flaw that diminishes its potential as a long-term gaming experience.  Once players have navigated through the mysteries of Exit 8 and unraveled all its 30 anomalies, there’s little incentive to return to the game’s haunted corridors.  

The primary reason for this lack of replayability lies in the game’s linear structure.  Unlike other horror games that offer endless possibilities for exploration and experimentation, “The Exit 8” follows a predetermined path with limited branching points.  Once you’ve completed the game and uncovered its secrets, there are few surprises left to discover on subsequent playthroughs. 

Additionally, the game’s puzzles and challenges, while engaging initially, lose their appeal upon repeated exposure.  Since the solutions remain constant, there’s little room for variation or improvisation, leading to a sense of predictability that dampens the excitement of replaying the game.  The game lacks meaningful incentives or rewards for multiple playthroughs and without this unlockable content, alternate endings, or any storytelling elements, there’s little motivation for players to revisit the game once they’ve experienced it to its fullest.

Conclusion

Overall, while “The Exit 8” has the potential to be a compelling full horror/puzzle game, its frustrating design choices and lack of polish ultimately undermine the experience.  With all this considered (not to mention the extremely low price), I don’t regret playing it.  While it may not offer much in terms of replay value, its initial playthrough can still be a captivating and memorable experience for fans of atmospheric horror.  However, for those seeking longevity and narrative, “The Exit 8” may leave them wanting more.  I love the idea of this game and really do hope they add more gameplay and mechanics to it.  At only $3.99 on Steam, I would definitely recommend supporting a small game developer, both due to the enjoyment factor that four bucks will bring and with the hopes it will push them towards creating more content. 

Final Scare Me Please score: Face on the ceiling foiled me every time, out of 100